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More Naval Wargame Rules!

In addition to SEEKRIEG 5 and the Command At Sea Series, SEAWARSTORE.COM stocks many other popular wargame rules for the naval enthusiast...

Victory at Sea is a miniatures game of naval combat during the Second World War 1939-45; a fast flowing system that allows novice and veteran gamers to re-fight the epic battles of the era. Order of Battle is a comprehensive expansion of the Victory at Sea system, including an overhaul of the air rules, additional ship stats and four new scenarios. Age of Dreadnoughts is the First World War version of Victory at Sea.

General Quarters 3: The long-awaited Third Edition of these popular, fast-play rules for naval miniatures wargames is now available in standard and deluxe editions. GQ3 contains complete rules for surface, air and submarine combat 1930-1950.

GQ3 Fleet Action Imminent: A WW1 Era addition to the General Quarters 3 rules includes special fleet action rules for large WWI battles and complete rules for surface, air and submarine combat.

GQ3 Solomons Campaign: The first in the "Decision At Sea Series" designed for General Quarters III but easily adapted to any set of rules.

Battle Stations! Battle Stations! and Victory At Sea (and the new Order Of Battle supplement) offer naval wargamers interested in the World War Two era naval miniatures rules two more choices for gaming their favorite naval actions in miniature.

GHQ Micronauts - The Game - WWII: Take control of your favorite World War II fleet with these fast paced rules for surface, submarine and air combat.

Close Action (and the two supplements; Rebel Seas and Monsoon Seas) is a set of of miniatures rules depicting naval warfare in the Age of Napoleon, 1793-1815

Victory at Sea: Age of Dreadnoughts
Victory At Sea
Age of Dreadnoughts


$29.95
Spanning the entire First World War, Age of Dreadnoughts is a complete naval miniatures game based on the Victory at Sea rules system. The rulebook contains fleet lists for the Great Britain, Germany, Russia, Turkey and several US Navy ships. Five generic scenarios and five historical scenarios as well as a mini campaign are included. 128-page hardcover rulebook.
GHQ Micronauts: The Game WW II
Micronauts®:
The Game
WW II

$29.95
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These fast paced rules feature telescoping time scales, from 1 hour "strategic turns" to 1 minute "impulses". Micronauts: The Game contains ship and aircraft data for US, British, Dutch, German, Japanese, and Italian forces. Color game markers and combat table cards are also included along with 10 ready-to-play historical scenarios set in the Atlantic, Mediterranean and Pacific.
GQ III The Solomons Campaign
The Solomons Campaign

$23.95
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The first in the new "Decision At Sea Series" from ODGW. Designed for General Quarters III but easily adapted to any set of rules, The Solomons Campaign allows you to recreate the full range of surface, air, and sub warfare in the Solomons and uses a unique decision tree approach to quickly generates tactical scenarios. Available as bound or looseleaf format.
GQ Fleet Action Imminent Rules
GQIII Fleet Action Imminent
Looseleaf Edition

$31.95
Fleet Action Imminent is a Great War addition to the General Quarters 3 rules. It includes: National tables for gunnery, damage, detection, morale, minefields, signals, shore batteries, airship rules and the surface combat rules have been rewritten and streamlined for the Great War. There are Special Fleet Action rules for large WWI battles with lots of DDs and color ship logs of more than 500 WWI ships. 50 page rulebook (looseleaf 3-ring), 17 game/ship charts 8.5" x 11" .
GQ Fleet Action Imminent Rules
GQIII Fleet Action Imminent
Bound Edition

$36.95
Fleet Action Imminent is a Great War addition to the General Quarters 3 rules. It includes: National tables for gunnery, damage, detection, morale, minefields, signals, shore batteries, airship rules and the surface combat rules have been rewritten and streamlined for the Great War. There are Special Fleet Action rules for large WWI battles with lots of DDs and color ship logs of more than 500 WWI ships. 50 page rulebook (bound), 17 game/ship charts 8.5" x 11".
GQIII Rules
General Quarters III
Standard Edition

$39.95
GQ III is in 8.5" x 11" format and includes the same materials as the Deluxe version (rules, 13 card stock sheets of supporting game charts printed in color and 22 sheets of ship & aircraft data forms) except the 100-page rulebook is in looseleaf format and pre-punched for a standard (US) 3-ring binder.
General Quarters III Deluxe Rules
General Quarters III
Bound Edition

$47.95
The Deluxe (30th Anniversary) edition of General Quarters III is in 8.5" x 11" format and includes a bound 100-page rulebook (un-punched) along with 13 card stock sheets of supporting game charts printed in color and 22 sheets of ship & aircraft data forms.
Victory At Sea Naval Miniatures Rules
Victory At Sea

$24.95

Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world dueled across the oceans of the world, only to discover the fundamental nature of naval warfare changing in the face of developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the many navies featured in Victory at Sea. Contents: 96-page softcover rules/data book and cut-out counters.
Order of Battle Supplement to Victory At Sea Naval Miniatures Rules
Order Of Battle

$24.95 & $29.95
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The first essential supplement to the popular Victory at Sea naval wargame includes expanded Fleet Lists and new rules, including an overhaul of the air rules and rules for superior leaders are also introduced, with motor torpedo boats adding to the options available to players. Minefields, shore batteries and Kamikazes are introduced and the night battle rules are significantly expanded. Four new scenarios are included along with a complete campaign based around a North Atlantic convoy.
Battle Stations Naval Miniatures Rules
Battle Stations! Battle Stations!

$29.95
Battle Stations, Battle Stations! simulates major fleet actions in the Second World War. Ship statistics are included for eight nations: Britain, France, Germany, Japan, Italy, the Netherlands, the Soviet Union and the United States. Battle Stations! statistics include: battleships, battle cruisers, aircraft carriers, heavy and light cruisers, destroyers, destroyer escorts, submarines, motor torpedo boats and aircraft. Contents: 80 page rules book, player aid cards, 120 die cut markers.
Close Action Naval Wargame
Close Action


$47.95
Rules for naval miniatures combat in the Age of Sail. Discover the secrets of Britain's superior ship handling in the age of sail with Close Action. 25 scenarios, ranging from ship vs. ship (training exercises) to fleet actions (the Nile Campaign) cover a variety of British, French, Russian, Turkish, and Spanish ships throughout the period. In addition to the Napoleonic Wars, there are selected actions from the American War of Independence and the War of 1812. Includes 70 ship counters, 140 markers and two 34"x22" maps.
Close Action Rebel Seas Supplement
Rebel Seas
Part 1

$24.95
Rebel Seas is the second volume in Mark Campbell's Close Action series. The 20 scenarios cover naval actions in American waters during the American War of Independence and range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level of research and commentary found in Close Action. Rebel Seas is the first of three books spanning the years 1774-1792. 70-pages.
Close Action Monsoon Seas Supplement
Monsoon Seas
Part 2

$27.95
Monsoon Seas is the third volume (Part 2 of the British Navy at Bay series) in Mark Campbell's Close Action rules. The 77-page book contains special rules for the game and the scenarios cover the campaigns of French Admiral Suffren and his battles with the British Royal Navy in the South Atlantic and Indian Oceans from 1777 to 1783.
 
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